For instance, there is a forthcoming Fallout mod made by an independent team that is entitled Fallout: London, and it looks amazing. Giving up a little control for more sales seems to only make sense.īut, speaking of Bethesda, some developers go even further. Mods extend the shelf life and interest of games, driving attention and elongating the sales cycle and windows for those games. We've made the point for a long, long time that embracing modding communities is typically a massive boon to gaming companies and the restrictive attitude companies like Nintendo take makes little sense. Bethesda, on the other hand, has traditionally been quite open-minded when it comes to the modding communities that have sprung up around its games. Nintendo, for instance, is notoriously anti-modding of its games.
Game studios tend to be either pro-modding or not, with very little space in between.
How gaming companies treat their modding communities that spring up around their games is something of a fault line in the industry.